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          C4D渲染器插件 Arnold阿诺德渲染器 SolidAngle C4DtoA 2.5.0 R18/R19/R20 Win/Mac AMPED和谐版 + Win替换和谐版    [复制链接]

          C4D汉化插件 2019-03-23 13:25 发布

          版权归原作者所有,禁止商业使用。
          C4D插件
          插件名称: SolidAngle C4DtoA 2.5.0 R18/R19/R20 Win/Mac
          作用分类: 渲染器 » Arnold » 2.5x
          插件分类: 插件
          使用教程: 无教程
          支持版本: R18 R19 R20 
          支持语言: 英文 
          支持系统: PC MAC 
          出现位置: 插件菜单 材质通道 标签菜单 渲染设置 其他 
          版权信息: 转载
          来源信息: http://www.q7x5r2n2i9p.fun/
          纠错反馈: 1群179731945,2群387065337 , 3群 143466405 , 4群 374016439
          检索码: CN201903231324

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          C4D渲染器插件 Arnold阿诺德渲染器 SolidAngle C4DtoA 2.5.0 R18/R19/R20 Win/Mac AMPED和谐版 + Win替换和谐版
          不再支持C4D R17,增加支持C4D R20,如果安装后C4D 打不开,请先卸载插件,然后把C4D更新到最新版本,最后重新安装插件即可
          新功能:
          • GPU rendering (BETA)
          • GPU rendering from the command line
          • Pre-populate GPU cache
          • Visible lights
          • Improved random-walk SSS
          • MaterialX export
          • Added matrix_interpolate shader
          • Anisotropy controls for coat in standard_surface shader
          • Added include_graph operator
          • Added denoise_albedo built-in AOV
          性能提升:
          • Improved skydome sampling
          • Improved adaptive sampling
          • Smart opaque: built-in shaders now set the Opaque flag automatically based on whether or not the shader settings would require disabling the opaque flag on the object to render correctly.
          • Improved bump and normal mapping
          • Instantaneous shutter option: This new option in the motion blur render settings now keeps motion keys and only sets the camera ray times to be equal to the reference time. Use this with
          • motion vectors instead of setting shutter intervals to zero.
          • Support for negative transmission extra roughness in standard_surface shader
          • Added time mode in ramp shaders: The ramp and ramp_rgb shaders now have an additional time mode that computes the input based on the current time and the camera’s start and end
          • shutter interval.
          • Use implicit UVs added to the ramp_rgb shader
          • Append frame number to the driver path automatically
          • Added volume scattering to the shape visibility flags
          • Expose autobump visibility
          • Expose ignore list in the render settings
          • Assign operator network to procedurals
          Bug修复:
          • Polygon selection does not work when the name has unicode characters in it
          • Problem with special character in the uv_transform UV set name
          • Wrong bump mapping with custom projection
          • Bump mapping is too soft when UVs are tiled in the texture tag. Note that the look has changed following this fix and now it is (correctly) stronger when a custom UV projection or tiles are
          • set in the texture tag.
          替换XX步骤:
          • 打开替换文件夹,拷贝ai.dll到
            1.MAXON\CINEMA 4D R20
            2.MAXON\CINEMA 4D R20\plugins\C4DtoA\arnold\bin

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          全部评论316

          • First
            First 2019-3-23 13:47:28
            阿诺德一统天下!!!!!!!!!!
          • 867184808
            867184808 2019-3-23 15:01:01
            阿诺德一统天下!!!!!!!!!!
          • sukin650
            sukin650 2019-3-23 15:34:10
            阿诺德一统天下!!!!!!!!!!
          • uifiyuan
            uifiyuan 2019-3-23 18:06:37
            阿诺德一统天下!!!!!!!!!!
          • 脚下一滑
            脚下一滑 2019-3-23 19:27:10
            阿诺德一统天下!!!!!!!!!!阿诺德一统天下!!!!!!!!!!

          • gy610
            gy610 2019-3-23 21:24:52
            阿诺德一统天下!!!!!!!!!!
          • wpy001
            wpy001 2019-3-23 22:37:28

            阿诺德一统天下!!!!!!!!!!
          • 规格vhj
            规格vhj 2019-3-24 11:27:18

            阿诺德一统天下!!!!!!!!!!
          • 高疼痛
            高疼痛 2019-3-24 13:18:45
            阿诺德一统天下!!!!!!!!!!
          C4D渲染器插件 Arnold阿诺德渲染器 SolidAngle C4DtoA 2.5.0 R18/R19/R20 Win/Mac AMPED和谐版 + Win替换和谐版 
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